Author(s) : Margarida Romero
ISBN : 9782897990558
Year of publication : 2020
Nombre de pages : 184
Langue : Anglais
Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you're a parent, a teacher, an ICT developer or you're just curious about the pedagogical uses of digital games, this book was made for you.
Margarida Romero is a professor of educational technology at Université Laval. Her research on digital co-creation focuses on the development of 21st century skills through the programming of robots and educational games (FRQSC) and the co-creation of digital games in an intergenerational context (SSHRC Ageing + Communication + Technology). A regular member of the Centre de recherche et d'intervention sur la réussite scolaire (CRIRES), she actively participates in communities of practice on the integration of ICT in education in Quebec and internationally, notably the Community for Innovation and Research on Technologies in Teaching/Learning (CIRT@), the Association Québécoise des Utilisateurs de l'Ordinateur au Primaire et au Secondaire (AQUOPS) and the Serious Games Society (SGS).




